ARMA 3 / A2 OPERATION ARROWHEAD / ARMA2 / Serwery: artur_PL http://blogit.one.pl/arma/ |
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Skrypt: Resupply (ponowne napełnianie skrzynek z amunicją) http://blogit.one.pl/arma/viewtopic.php?f=4&t=106 |
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Autor: | Artur Dębski [ N paź 30, 2011 12:28 pm ] | ||
Tytuł: | Skrypt: Resupply (ponowne napełnianie skrzynek z amunicją) | ||
Użycie w Multi-Session Operations v3.45; 0 = [this, 14400] execVM "support\scripts\resupply.sqf"; Kod: /*
========================================================= Based on Simple Vehicle Respawn Script v1.6 by Tophe of �stg�ta Ops [OOPS] Put this in the vehicles init line: veh = [this, Delay] execVM "respawn.sqf" Default respawn delay is 30 seconds, to set a custom respawn delay time, put that in the init as well. Like this: veh = [this, 15] execVM "respawn.sqf" ========================================================= */ private ["_hasname","_delay","_unit","_weapons","_mags","_unitname","_dir","_position","_type","_max","_run"]; if (!isServer) exitWith {}; // Define variables _unit = _this select 0; _delay = if (count _this > 1) then {_this select 1} else {30}; _hasname = false; _unitname = vehicleVarName _unit; if (_unitname == "") then {_hasname = false;} else {_hasname = true;}; _run = true; if (_delay < 0) then {_delay = 0}; _dir = getDir _unit; _position = getPosASL _unit; _type = typeOf _unit; _weapons = getWeaponCargo _unit; _mags = getMagazineCargo _unit; // Start monitoring the vehicle while {_run} do { sleep _delay; if(getPosASL _unit distance _position > 10) then { _unit = _type createVehicle _position; _unit setPosASL _position; _unit setDir _dir; if (_hasname) then { _unit setVehicleVarName _unitname; }; }; clearWeaponCargo _unit; clearMagazineCargo _unit; _max = count(_weapons select 0); for "_i" from 0 to _max do { _unit addWeaponCargo [(_weapons select 0) select _i, (_weapons select 1) select _i]; }; _max = count(_mags select 0); for "_i" from 0 to _max do { _unit addMagazineCargo [(_mags select 0) select _i, (_mags select 1) select _i]; }; };
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