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Skrypt holowania pojazdów (ciągnik lotniskowy) http://blogit.one.pl/arma/viewtopic.php?f=4&t=103 |
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Autor: | Artur Dębski [ N paź 30, 2011 9:04 am ] |
Tytuł: | Skrypt holowania pojazdów (ciągnik lotniskowy) |
Opis: BIS FORUM: http://forums.bistudio.com/showthread.p ... ing+script http://forums.bistudio.com/showthread.php?t=88785 Download: ARMAHOLIC: http://www.armaholic.com/page.php?id=81 ... G%2BSCRIPT MEGAUPLOAD: http://www.megaupload.com/?d=7XFXS5EI Użycie na lotniskowcu: http://www.armaholic.com/page.php?id=13 ... G%2BSCRIPT 1) Dodać do misji element: "Logika gry": w linii: "Uruchamianie": null = this execVM "dll_tow\enabletowing.sqf";\ 2) Z "Modułów" (F7) dodać "Funkcje" 3) W traktorku: nic nie trzeba dodawać 4)Classnames - do znalezienia w addonach albo na forum BIS towing config.sqf ArmA II & OA Classnames: BISTUDIO: http://forums.bistudio.com/showthread.php?t=73241 ARMA 2 Modification to Domination Lingor Mission: http://code.google.com/p/lingor-dominat ... etail?r=17 Cytuję za: http://forums.bistudio.com/showthread.p ... 785&page=8 Kod: ["C130J", [0,15], [0,-5], nil, false] "Duplicate that line and change "C130J" to the classname you have for the B52. Then edit the offsets for your plane. [0,15] means the front axis (tow position) is 15 meters in front of the CENTER of the C130, and 0 meters to the right of it. [0,-5] means that the wheels are 5 meters behind the center and 0 meters to the right. Make sure you end the matrix the right way, as its done now. set dll_tow_debug = true; in the first line, to see the axis marked with roadcones. This makes it easier to locate the right offset" |
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