Opis:BIS FORUM:
http://forums.bistudio.com/showthread.p ... ing+script http://forums.bistudio.com/showthread.php?t=88785Download:ARMAHOLIC:
http://www.armaholic.com/page.php?id=81 ... G%2BSCRIPTMEGAUPLOAD:
http://www.megaupload.com/?d=7XFXS5EIUżycie na lotniskowcu:http://www.armaholic.com/page.php?id=13 ... G%2BSCRIPT1) Dodać do misji element: "Logika gry": w linii: "Uruchamianie": null = this execVM "dll_tow\enabletowing.sqf";\
2) Z "Modułów" (F7) dodać "Funkcje"
3) W traktorku: nic nie trzeba dodawać
4)Classnames - do znalezienia w addonach albo na forum BIS
towing config.sqf
ArmA II & OA Classnames:BISTUDIO:
http://forums.bistudio.com/showthread.php?t=73241ARMA 2 Modification to Domination Lingor Mission:http://code.google.com/p/lingor-dominat ... etail?r=17Cytuję za:http://forums.bistudio.com/showthread.p ... 785&page=8Kod:
["C130J", [0,15], [0,-5], nil, false]
"Duplicate that line and change "C130J" to the classname you have for the B52. Then edit the offsets for your plane. [0,15] means the front axis (tow position) is 15 meters in front of the CENTER of the C130, and 0 meters to the right of it.
[0,-5] means that the wheels are 5 meters behind the center and 0 meters to the right.
Make sure you end the matrix the right way, as its done now.
set dll_tow_debug = true; in the first line, to see the axis marked with roadcones. This makes it easier to locate the right offset"