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Regulamin działu


1.Absolutny zakaz pisania wielkimi literami - użytkownik dostaje ostrzeżenie
2.Absolutny zakaz kolorowania tekstu - użytkownik dostaje ostrzeżenie
3.W tematach sporów wypowiadają się tylko zainteresowani ewentualnie na prośbę bezpośredni świadkowie obecni wtedy na serwerze.
4.Absolutnie zakazane jest "podgrzewanie" atmosfery w sprawach sporów przez osoby nie uczestniczące w sporze - użytkownik dostaje ostrzeżenie
5.Za obrażane innych nakładana jest blokada konta
6.Zakaz używania wulgaryzmów - użytkownik dostaje ostrzeżenie
7.Trzecie ostrzeżenie skutkuje blokadą konta



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PostNapisane: N lis 25, 2012 11:06 am 
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Dołączył(a): Pt sie 12, 2011 9:31 pm
Posty: 313
Lokalizacja: Warszawa
0. Problemy z wyświetlaniem Player names

Arma 3
class d_show_playernames {
title = "$STR_DOM_MISSIONSTRING_1159";
values[] = {0,1};
default = 1; <<< PRAWIDŁOWO
texts[] = {"$STR_DOM_MISSIONSTRING_1446","$STR_DOM_MISSIONSTRING_1447"};


A2 i OA:
class GVAR(show_playernames) {
title = "$STR_DOM_MISSIONSTRING_1159";
values[] = {0,1};
#ifndef __ACE__
default = 1; <<< bo to jest Disable Show Player names
#else
default = 1; <<< bo to jest Disable Show Player names
#endif
texts[] = {"$STR_DOM_MISSIONSTRING_1006","$STR_DOM_MISSIONSTRING_1007"};
};


1. Podmiana MHQ - z edytora

2. Wożenie MHQ
A3
X:\Documents\Arma 3 - Other Profiles\artur_PL\missions\ART_Domi_99u_hud_v0_1f_[02].Altis\x_init\fn_preinit.sqf
"B_APC_Wheeled_01_cannon_F" <<< STARE, Marshall

C:\Users\adebski\Documents\Arma 3 - Other Profiles\artur_PL\missions\ART_Domi_3_Altis_[03].Altis\x_init\x_initcommon.sqf
"I_APC_Wheeled_03_cannon_F" <<< Domi 3 Gorgon

A2
i_client.sqf

["AllVehicles"] - do sprawdzenia -raczej nie działa - sparwdzane na Fallujah

"M2A3_Ep1_TGW","M6_EP1_TGW","M1A2_TUSK_MG","LAV25"

"ACE_Vulcan","ACE_Stryker_ICV_MK19","ACE_Stryker_ICV_M2","ACE_Stryker_RV","ACE_Stryker_TOW","ACE_Stryker_MGS"

Klasy pojazdow do wożenia śmigłowcem:
GVAR(helilift1_types) =

Wszystkie polskie + reszta

["LAV25","ACE_M2A3_W","ACE_M6A1_W","ACE_M1A1HC_TUSK_CSAMM","HMMWV_Ambulance","HMMWV_M2","HMMWV_MK19","HMMWV_TOW","HMMWV_Avenger",
"WarfareSalvageTruck_USMC","MtvrSupply_DES_EP1","MtvrReammo","MtvrRefuel","MtvrRepair","VIL_anders_tank_camo","VIL_anders_ifv","VIL_brdm_m96",
"VIL_BRDM2_ATGM","VIL_brm1_wp","VIL_bwp2000_wp","VIL_2s1_PL","VIL_DANA","VIL_LEO2A4","VIL_OSA_PLOT","VIL_new_PT91","VIL_rosomak","VIL_t72M1_wp",
"VIL_zsu_camoPL","LAV25_HQ","M1133_MEV_EP1","HMMWV_DES_EP1","HMMWV_M1035_DES_EP1","MTVR_DES_EP1","HMMWV_Ambulance_DES_EP1",
"MtvrReammo_DES_EP1","MtvrRefuel_DES_EP1","MtvrRepair_DES_EP1","LandRover_CZ_EP1","HMMWV_Ambulance_CZ_DES_EP1","MtvrSupply_DES_EP1","M119_US_EP1"]

Same polskie z kilkoma ptrzebnymi

"LAV25","ACE_M2A3_W","ACE_M6A1_W","ACE_M1A1HC_TUSK_CSAMM","HMMWV_Ambulance","HMMWV_M2","HMMWV_MK19",
"HMMWV_TOW","HMMWV_Avenger","WarfareSalvageTruck_USMC","MtvrSupply_DES_EP1","MtvrReammo","MtvrRefuel","MtvrRepair",
"VIL_anders_tank_camo","VIL_anders_ifv","VIL_brdm_m96","VIL_BRDM2_ATGM","VIL_brm1_wp","VIL_bwp2000_wp","VIL_2s1_PL",
"VIL_DANA","VIL_LEO2A4","VIL_OSA_PLOT","VIL_new_PT91","VIL_rosomak","VIL_t72M1_wp","VIL_zsu_camoPL",

3. Załadunek Ammo dla MHQ
A3
// GVAR(check_ammo_load_vecs)
// the only vehicles that can load an ammo box are the transport choppers and MHQs__

X:\Documents\Arma 3 - Other Profiles\artur_PL\missions\ART_Domi_99u_hud_v0_1f_[02].Altis\x_init\fn_preinit.sqf

"B_APC_Wheeled_01_cannon_F"

A2
Modyfikacja który pojazd może załadować ammobox - i_client.sqf:

// d_check_ammo_load_vecs
// the only vehicles that can load an ammo box are the transport choppers and MHQs__
#ifdef __OWN_SIDE_WEST__
d_check_ammo_load_vecs = if (__OAVer) then {
["M1133_MEV_EP1","UH60M_EP1","UH1H_TK_GUE_EP1","BMP2_HQ_TK_EP1","Mi17_TK_EP1"]
} else {
["LAV25_HQ","MH60S"]
};
#endif
#ifdef __OWN_SIDE_EAST__
d_check_ammo_load_vecs = if (__OAVer) then {
["BMP2_HQ_TK_EP1","Mi17_TK_EP1"]
} else {
["BTR90_HQ","Mi17_Ins"]
};
#endif
#ifdef __TT__
d_check_ammo_load_vecs = if (__OAVer) then {
["M1133_MEV_EP1","UH60M_EP1","CH_47F_EP1","BMP2_HQ_TK_EP1","Mi17_TK_EP1"]
} else {
["LAV25_HQ","MH60S","BTR90_HQ","Mi17_Ins"]
};
#endif

LUB

// GVAR(check_ammo_load_vecs)
// the only vehicles that can load an ammo box are the transport choppers and MHQs__
#ifdef __OWN_SIDE_WEST__
GVAR(check_ammo_load_vecs) = switch (true) do {
case (__OAVer): {["LAV25","M1133_MEV_EP1","UH60M_EP1","UH1H_TK_GUE_EP1","BMP2_HQ_TK_EP1","Mi17_TK_EP1"]};
case (__COVer): {["LAV25","LAV25_HQ","MH60S"]};

3A. Modyfikacja po ilu sekundach można ząłdować lub wyładowac ammobox- i_client.sqf:

// time player has to wait until he can drop the next ammobox (old ammobox handling)
// in the new ammobox handling (default, loading and dropping boxes) it means the time dif in seconds before a box can be loaded or dropped again in a vehicle
d_drop_ammobox_time = if (d_AmmoBoxHandling) then {300} else {240};
d_current_truck_cargo_array = 0;



4. Podmiana na Polaków vilasa - z edytora

5. Podmiana AI na Polaków vilasa
x_client\x_recruitsetup.sqf
["vil_soldier_nwp_PCS2", "vil_soldier_nwp_ATGM", "vil_soldier_nwp_med", "vil_soldier_nwp_MG" , "vil_soldier_nwp_gl", "vil_soldier_nwp_snp_new_tordemo", "vil_soldier_nwp_aa", "VIL_soldier_nwp_jwgrom3sd"]

x_setupllayer.sqf - Fallujah
#ifdef __OA__
__aiadda ["Recruit Soldier" call XBlueText,_script,"vil_soldier_nwp_PCS2"];
__aiadda ["Recruit AT Soldier" call XBlueText,_script,"vil_soldier_nwpDES_ATGM"];
__aiadda ["Recruit Medic" call XBlueText,_script,"VIL_SOLDIER_NWPDES_MED"];
__aiadda ["Recruit MG Gunner" call XBlueText,_script,"VIL_SOLDIER_NWPDES_MG"];
__aiadda ["Recruit Grenadier" call XBlueText,_script,"VIL_SOLDIER_NWPDES_GL"];
__aiadda ["Recruit Sniper" call XBlueText,_script,"VIL_SOLDIER_NWPDES_Tor"];
__aiadda ["Recruit AA Soldier" call XBlueText,_script,"VIL_SOLDIER_NWPDES_AA"];
__aiadda ["Recruit Specop" call XBlueText,_script,"Specop"];


6. Bradleye

7. Respawn dodanych pojazdów

veh = [this, 10, 500] execVM "vehicle.sqf"

veh = [this, 10, 604800] execvm "vehicle.sqf"; - nieużywane pojazdy po tygodniu respawnują się


8. Naprawa wszystkich pojazdów przez inżyniera
W folderze x_client
w plikach o nazwie x_repanalyze i x_repengineer
usunąć dane związane z definicją #ifdef __ACE__ lub zamiast #ifdef __ACE__
wpisać np. #ifdef __niechcetego__.

9. Siatki maskujące zielone
A3 włączenie siatek:
/* TODO Camo nets in A3 are attacked by enemy AI units without a reason, so no good idea to add them
if (GVAR(with_base_camonet) == 0) then {
_camotype = switch (getNumber (configFile/"CfgVehicles"/typeOf _vehicle/"side")) do {
case 1: {"Land_CamoNetB_NATO_EP1"};
case 0: {"Land_CamoNetB_EAST_EP1"};
};
_camo = createVehicle [_camotype, position _vehicle, [], 0, "NONE"];
_camo setDir (direction _vehicle) + 180;
_camo setPos (position _vehicle);
_vehicle setVariable [QGVAR(camonet), _camo];
};*/


'Przedmioty wojskowe" >>> "Siatka maskująca dla pojazdów NATO"
vehicle="Land_CamoNetB_NATO";

dla MHQ: x_deploymhq.sqf
_camotype = switch (GVAR(player_side)) do {
#ifdef __CO__
case west: {"Land_CamoNetB_NATO"}; Piaskowa była : "Land_CamoNetB_NATO_EP1"
case east: {"Land_CamoNetB_EAST"};
#endif
#ifdef __OA__
case west: {"Land_CamoNetB_NATO"};
case east: {"Land_CamoNetB_EAST_EP1"};


dla innych pojazdów: x_vrespawn2.sqf
switch (true) do {
case (__OAVer): {"Land_CamoNetB_NATO"}; <<< już po zamianie nie zieloną siatkę
case (__COVer): {"Land_CamoNetB_NATO"};

10. d_init.sqf - tam siedzą parametry co i jak z respawnem defaultowych pojazdów z Domi


11.i_common.sqf - tu parametry zrzutu "Call Drop"
A3
C:\Users\adebski\Documents\Arma 3 - Other Profiles\artur_PL\missions\ART_Domi_3_Altis_[04].Altis\x_init\fn_preinit.sqf


A2
#ifdef __OWN_SIDE_WEST__
switch (true) do {
case (__ACEVer): {
[["Drop Artillery", "M252"], ["Drop Humvee","HMMWV_M1035_DES_EP1"], ["Drop Ammo", "USBasicAmmunitionBox_EP1"]]
};
case (__OAVer): {
[["Drop Artillery", "M252"], ["Drop Humvee","HMMWV_M1035_DES_EP1"], ["Drop Ammo", "USBasicAmmunitionBox_EP1"]]
};
default {
[["Drop Artillery", "M252"], ["Drop Humvee","HMMWV"], ["Drop Ammo", "USBasicAmmunitionBox"]]
}

12. i_server.sqf - jaki samolot robi drop

// Type of aircraft, that will air drop stuff
x_drop_aircraft =
#ifdef __OWN_SIDE_GUER__
if (__OAVer) then {"UH1H_TK_GUE_EP1"} else {"MH60S"};
#endif
#ifdef __OWN_SIDE_WEST__
if (__OAVer) then {"MH60S"} else {"MH60S"};
#endif
#ifdef __OWN_SIDE_EAST__
if (__OAVer) then {"An2_TK_EP1"} else {"Mi17_rockets_RU"};
#endif
#ifdef __TT__
if (__OAVer) then {"C130J_US_EP1"} else {"MH60S"};
#endif

13. i_server.sqf - kto może latać
kto może latac - i_client.sqf
// if the array is empty, anybody can fly,
// just add the string name (var name in the editor) of the playable units that can fly, for example:
// for example: ["pilot_1","pilot_2"];, case sensitiv
// this includes bonus aircrafts too
GVAR(only_pilots_can_fly) = ["Pilot_1","Pilot_2","Pilot_3","admin"];


14. i_common.sqf - bonusowe pojazdy

GVAR(sm_bonus_vehicle_array) = (
#ifdef __DEFAULT__
switch (GVAR(own_side)) do {
case "GUER": {["A10","AH1Z","UH1Y","AV8B","AV8B2", "F35B", "M1A2_TUSK_MG","M1A1"]};


15. Kto robi drop

i_client.sqf

// can call in air drop
#ifndef __TT__
d_can_call_drop = ["alpha_1","charlie_1","echo_1","bravo_1"];
#else
d_can_call_drop = [];
#endif

// is artillery operator

// can build mash

// can build mg nest

// is engineer

16. REPAIR REFUEL PO PRZESUNIECIU POJAZDU

17. Flip w ARMA 3 - Do zbadania

\x_client\x_setupplayer.sqf

if (_vehicle isKindOf "Quadbike_01_Base_F") then {
_vehicle addAction [(localize "STR_DOM_MISSIONSTRING_162") call FUNC(BlueText), {_this call FUNC(flipatv)}, 0, -1, false, false, "", "!(player in _target) && {((vectorUp _target) select 2) < 0.6}"];
};

18. Create Vehicle - pojazdy z MHQ

\x_init\fn_preinit.sqf

// this vehicle will be created if you use the "Create XXX" at a mobile respawn (old "Create Motorcycle") or at a jump flag

#ifdef __OWN_SIDE_BLUFOR__
["B_Quadbike_01_F","I_APC_Wheeled_03_cannon_F"];
#endif

#############################

create vehicle:
#ifdef __OWN_SIDE_BLUFOR__
["B_Quadbike_01_F","B_Mortar_01_F"]; "B_HMG_01_high_F" - .50 podwyzszony
#endif

19. AI w ARMA3
AI w Arma 3:
x_recruitsetup.sqf

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